Play social in the city
Thomas’ research straddles the border between social design and ludic design, within the urban context. Currently, he is conducting artistic PhD research on the way in which games, ludic interventions and participatory tools for the urban environment can be used to improve the quality of these spaces, making them more social. Before joining the Media Arts Design Faculty as a design researcher and lecturer in 2007, he combined studio work with experimental media-arts projects. He collaborated on several national and international research initiatives and cultural productions. For the urban game ZWERM, he joined forces with iMinds iLab.o, Alcatel Bel Labs, VUB, UGent and the City of Ghent.
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